On HOLD


This project was intended to be continued and finished after the game jam, and I had been working on it for almost an additional year. Unfortunately, when I transferring this project to a new computer, I started facing several issues that I was unable to fix. Nothing was working the way it was before. Levels seemed to be missing, unexpected crashes, and bugs.

This project has come a long way, and when I have the chance, I will access the most recent version (that is functional) and upload it. Some features that will be included in the non-jam versions are:      
> Story mode (unfinished - but started lol)
> Ability to travel between locations (changes the amount of enemies and types)
> Shop system with different weapons and abilities  (I wish I had screenshots of, because I am really proud of how it turned out, having never made anything like that before)

- I'll be looking into getting that up in around next weekend. 

- I would love to continue to work on this project, and if I can get it to work. I will absolutely pick it back up!


< Personal update >
I have started a Software Development program. My goal while I am in school is to complete 1 game per semester. 
> I am currently in my second semester and I have just finished my first game for this challenge (I came up with this goal about halfway through the first semester)
    > The first game in this challenge is called: Colour Match!
        
> A basic game where the player must match 3 coloured blocks to the adjacent cubes.
        > I will be publishing this game in the next few days (ideally before the weekend)
    > I haven't started my next game for semester 2, but I'm open to suggestions and ideas. The goal is to keep it really basic with a small scope, with the focus to be learning and pushing myself to practice new skills and techniques.

That's all for now. More updates to come!

Files

GalacticVigil.zip 456 MB
Sep 20, 2022

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